New Paint Station

Much to my surprise I actually managed a good few hours of painting last night at my better halfs parents house. Initially I set up on the dining room table and this was fine with the daylight however as it got darker the lighting just wasnt up to the task of painting minis. Thankfully there is a den that has much brighter lighting and after a quick move (4 separate runs with hands full) I was set up again. 

Initially I was working on the second coat of wash for the Shaltari, as you can see below I decided to stop after the second coat and do some work on the details. I toyed with the idea of doing 3 coats but thinking long term with Dropfleet and more Dropzone mini’s I really need to consider time vs looks. In this case time won. They detail work will still get 100% attention I just dont see the big change between 2 and 3 coats.


While the wash was drying on the Shaltari I finially managed to wash the Sigmarines. My distaste for block painting still hasnt gone away however for relative speed painting with decent tabletop resukts there is no better way to go. I chose the GW Sepia wash in the end iver the Fleshshade and I am happy with the outcome. Just the final basing needing to be sorted and a coat of Anti Shine and we are done:


The tail on the monster above is gold because until I washed it I didnt notice it wasnt fully armoured. So tonight all going well I will fix that slight oversight.

And finally I got my horde of UCM stuff out to start chipping away at. No detail pics of these guys as its all just blocking work again like the AoS stuff, expect them to be done sometime in 2019 🙃

A little 4 way action

Yesterday we managed another game of DZC at our club, we close to play a modified version of the 4 way mission in the core rulebook. The central building held the Intel and all 4 of us were required to extract it, as you can imagine with 4 armies dropping on one site it was total carnage. 

I had my UCM out again as my Shaltari are still on sprues and nails being painted, Robin was on my left and had some UCM also. On my right was Bob with his PHR and opposate me was Andy with his PHR. All four of us were using core sets as this is only Andy and Robin’s second game however we did add in some enviromental rules, specifically the lurker’s I believe they are called. 


My well used starter force, will need to get them some veteran markers soon

On the roll of a 6 when you enter a building these big nasties jump out at you and attack the squad. I was luckey enough to get three of these over the course of the game. As youcan imagine  with my infantry being rather squidgy it caused me all sorts of hassle.


First turn dash for the smaller building on my left to secure my flank, using the other building as a shield from those pesky PHR snipers with their Shaped Charges.

The game started out quite tentative as both UCM and PHR had some interal fighting. Eventually as some back and forth Robin decided to make a dash for the main building using the slight terrain advantage he had at his disposal. 


 My guys set up on overwatch and start to rain down rocket launcher shots on the Rapiers while Bob’s PHR picked up an excelent vantage point for the sniper rifles

The game ended a bit prematurely after an epic hand to hand battle that I didnt get pictures of. As I entered the objective building I rolled two 6’s and we got two of those big nasty creatures in a 3 way fight. Robin’s UCM infantry proved harder than mines as he killed both my squads then both the nasties. Sadly he was unable to exfil with the objective as Andy wiped out his transport options. The game was called a draw and since Robin was first to stop fighting and go for the objective he earned the title of Traitor, never to be forgotten.

A proper PHR spanking

That is exactly what I was given yesterday. My UCM was thoughly owned on the battlefield by some pretty poor tactical choices on my side and some really well calculated play by my opponent. We were playing 1500pts UCM v PHR. I cannot remember the mission however it had the massive tower in the middle. 

My initial plan was to take the tower quickly and hold it for the duration however this put me well out of support range for my tanks and AA and the building took a pounding. I took most of my INF casualties from falling masonry. The PHR interceptor is an absolute beast and outclassed my two A10’s.

Super quick dash for the big building in the middle.

In the end up I was left with a Ferrum, Kodiak and some Rapiers. Lessons were definitly learned 🙂 

Drones try to take out some heavy PHR toys